*. In the forty-plus years since it was released Tron has become a sort of talisman, for some good reasons and others that are distortions of perspective.
*. As an example of the latter, Tron is often touted as one of the first CGI movies, but computer generated animation was quite limited at the time and there’s little of it in the movie. It’s mainly a product of more traditional techniques mixed in with backlit animation that gives everything a warm and fuzzy glow (and makes the actors look like silent film stars). This gives the movie a visual texture that’s very different from any CGI as we know it today. That’s not a bad thing, as I’d rather look at the animation here than at the lightshow at the end of The Abyss, a real CGI milestone from later in the decade. But this is more a movie about computers, or how we imagined their inner lives in 1982, than one made by or on computers, as they are today.
*. In other words, the look of the film is a throwback rather than anything prophetic. Where Tron did open a door on things to come had more to do with its basic premise of someone being sucked into a virtual or alternate reality video game. I don’t think this plot had ever been introduced before (in part because being stuck inside Space Invaders wouldn’t have looked like anything special), but it would go on to be the backbone of such books and films as Ready Player One and Space Jam: A New Legacy. And The Matrix franchise would pretty much be the same thing, except reversed, where the virtual reality turns out to be the real one.
*. But it’s a plot that is a throwback too, in that it’s basically a recycling of The Wizard of Oz. Kevin Flynn (Jeff Bridges) is swept away by a digital-processing tornado and ends up in Oz, where he meets various friends and enemies who are played by the same actors we’ve already met in the real world (Bruce Boxleitner, Cindy Morgan, David Warner, Barnard Hughes) on his way to the Emerald City and the mighty Oz himself, or Master Control Program (MCP). There’s even a cute little non-verbal tagalong creature named Clu to be Flynn’s Toto.
*. At the time it came out I was definitely in the target audience, pounding pocketfuls of quarters into the machines at various downtown arcades, and I remember being keen to see it. I also remember being disappointed by it, though not as disappointed as I’d be by the video game. This wasn’t because the visuals underwhelmed, but because the story was so weak. There was nothing to cheer about, and I think even as a teenager I realized the whole thing was just a flimsy excuse to showcase a lot of hard work being done by the animation team. Sure it looked good, and the design elements here — from the tanks and lightcycles to the uniforms and the modular terrain — were first rate. But none of the characters seemed real, either as people or avatars, and the plot was just the usual weary quest.
*. Sticking with this theme of looking forward and back, here’s how Roger Ebert signed off his review back in 1982: “It’s brilliant at what it does, and in a technical way maybe it’s breaking ground for a generation of movies in which computer-generated universes will be the background for mind-generated stories about emotion-generated personalities. All things are possible.” Oh, Roger. Possible? Sure. But it didn’t quite turn out that way.
What games did you play, grandpa? Spinning top? Skittles?
Pac-Man. Robotron. Pole Position.
You eat skittles. They’re candy.
Tried to do a post with David Warner this week.
You’ll be out of luck doing a post with David Warner, he just died.
How did these games work? did you plug them into What The Butler Saw? Or were your games Zoetrope only?
*groan*
YOU HERETIC!!!!!!!!!!! Thou dost not love Tron with every fiber of thy being? The blackness of thy soul must indeed be nigh-infinite for such a state to exist.
😉
I missed Tron growing up so it wasn’t until I was in my late 20’s that I saw it. I enjoyed it quite a bit. I also enjoyed Legacy and the cancelled animated tv show Uprisings. For me the idea took precedence over everything else.
Will post on Legacy next. Just seemed like a retread to me with more bells and whistles. I get that the draw here is the effects, but the story is so lame. It’s like they didn’t even care. And I don’t think they did.
Legacy was definitely going for the nostalgia factor and it worked, very well, in my case.
Do you think you’ll get around to Uprising?
Chances are . . . never.
No access or no interest?
Well, I guess it’s on Disney’s streaming platform? So I don’t get that. Don’t think it would really be my thing anyway.
I played the Tron Legacy video game. It was the first game I sold the day I bought it. As a keen gamer yourself, I’m sure you’ll know why…
I played the original Tron video game on home console. And it was terrible.
Nope.
Nope forty years ago and still nope?
Yep. Never been a gamer other than COD and the movie was just a pretty airhead of a movie.
The Long Nope. The Forty-Year-Old Nope.
The Forgotten Nope.