*. With the fifth kick at the can it’s pretty obvious that the franchise is running out of juice. Of course by now a lot of the ingredients have already become familiar. The industrial traps, usually involving a lot of metal collars, chains, and locked doors. The greenish lighting. The twitchy editing. The converging cops who don’t seem to know what the word “back-up” means (I was amazed when the FBI guy waits right up until he starts discovering bodies before he calls for help . . . and then not for back-up but for an ambulance!). All topped off with the climactic montage. That’s the formula, and they’re repeating it here.
*. But this time it feels different. We’re back to the group Game of Death premise from Saw II, bracketed with a whole bunch of backfill that retells the story of the first three movies with the character of Hoffman now injected into the proceedings. I don’t know for sure but I suspect this may have struck Sawmaniacs as an unwelcome exercise in revisionist history. It certainly seems to diminish Jigsaw to know he had a partner even before Amanda. Or at least I think Hoffman was on board before Amanda. With all the jumping around I kind of lost track.
*. The only positive to all this is that I found the plot slightly easier to follow than previous outings. The downside was that none of it seemed very interesting, especially as I didn’t care much about the Hoffman character or his nemesis Strahm (who, despite being the hero, is impossible to like). It’s also very curious how this series is progressing. Which is to say, it doesn’t advance so much as it keeps picking away at itself like a scab. It’s all two steps forward and two steps back.
*. The traps? A little better than in Saw IV but nothing that struck me as very inspired. Fans seem to like the one where they slice open their hands with a table saw but I wasn’t feeling it. I like how they start off with the pendulum gag though. You can’t go wrong with the classics (something very similar was used in the Dario Argento “Black Cat” story in Two Evil Eyes). The electrical circuit puzzle lost me. I’ll confess I’m not that smart when it comes to such things, but I think if I’d been stuck in that situation I would have demanded better instructions. Like, a whole booklet of them.
*. Not much better or worse than the rest of the series, at least to my disinterested eye. Yes, it’s all seeming old by this point, but the charm (is that the right word?) of the franchise is that curious sense of running in place, as though we’re looping for all eternity in this scum-coloured limbo of the damned. Our visions of hell define us, and are perhaps what we deserve.